01 / Solo prototype
The project
Olympus’ Chosen is a multiplayer action-adventure prototype set in a world inspired by Greek mythology.
I built it as a solo project and used it to work through both sides of online melee combat: how a fight should feel and how the client and server should keep that fight in sync. The concept had players exploring an open world and fighting mythological creatures alongside other players.
Project details
- Solo design and implementation in Unity
- Dedicated-server networking built with the Riptide networking library
- Prototype focused on custom networked animation and melee combat