Technical Designer Gameplay / AI / Systems
John Ritchey Robinson III
Technical designer focused on gameplay AI, player behavior, and feature development across PC, console, and mobile.
View shipped titlesOrlando, Florida
Release history
Shipped titles
Select a title to see my role and contributions.
EA SPORTS
Professional credits
Independent releases
Team projects released publicly
Case studies
Selected work
Professional systems, shipped team projects, and personal prototypes.
Professional / Gameplay AI & football systems
EA Football Gameplay
QB AI, player traits, rapid prototypes, Coach Mode, and football play implementation. View case study →
Professional / Console football adapted for mobile
College Football Mobile 27
Adapting console football for mobile controls, hardware, and gameplay. View case study →
Graduate capstone / First-person deckbuilding roguelike
Deckweaver
A first-person roguelike built by an 18-person graduate team and released on Steam. View project →
Solo project / Multiplayer souls-like combat
Olympus’ Chosen
A multiplayer action-adventure concept with souls-lite combat. View project →
About me
I’m a technical designer with a B.S. in Computer Science from Georgia Tech and an M.S. in Interactive Entertainment from UCF’s Florida Interactive Entertainment Academy, where I specialized in technical design. Most of my professional work has been in gameplay systems, AI, and player behavior.
Education
UCF — Florida Interactive Entertainment Academy
M.S. Interactive Entertainment Technical DesignGeorgia Institute of Technology
B.S. Computer Science Highest HonorsSkills & tools
- Behavior trees & gameplay AI
- Systems design & rapid prototyping
- C++, C#, Java & Python
- Frostbite, Unreal Engine & Unity
- Perforce, Jira & Git
- Multiplayer development & gameplay tuning
Contact
Get in touch.
For portfolio questions, job opportunities, or a copy of my resume:
johnritcheyrobinson@gmail.com