Technical Designer Gameplay / AI / Systems

John Ritchey Robinson III

John Ritchey Robinson III

Technical designer focused on gameplay AI, player behavior, and feature development across PC, console, and mobile.

View shipped titles

Orlando, Florida

Release history

Shipped titles

Select a title to see my role and contributions.

Case studies

Selected work

Professional systems, shipped team projects, and personal prototypes.

John Ritchey Robinson III

About me

I’m a technical designer with a B.S. in Computer Science from Georgia Tech and an M.S. in Interactive Entertainment from UCF’s Florida Interactive Entertainment Academy, where I specialized in technical design. Most of my professional work has been in gameplay systems, AI, and player behavior.

Education

UCF — Florida Interactive Entertainment Academy

M.S. Interactive Entertainment Technical Design

Georgia Institute of Technology

B.S. Computer Science Highest Honors

Skills & tools

  • Behavior trees & gameplay AI
  • Systems design & rapid prototyping
  • C++, C#, Java & Python
  • Frostbite, Unreal Engine & Unity
  • Perforce, Jira & Git
  • Multiplayer development & gameplay tuning
Resume / PDF Open PDF

Contact

Get in touch.

For portfolio questions, job opportunities, or a copy of my resume:

johnritcheyrobinson@gmail.com